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My still and animation work span a growing number of styles
and themes, from classical and renaissance painting and
sculpture influences to sci-fi, futuristic, toon, abstract,
impressionism, expressionism, photorealism, surrealism,
bio-mechanical, anime/manga, experimental, minimalism,
humorous, mythology, music, astronomy, philosophy,
psychology, literature, spiritual and Biblical themes,
history, fine art, and more.
My artworks have been published in several books, including 3D Toons by Steve and Raf Anzovin (Barron's Educational Series), Introducing Character Animation with Blender by Tony Mullen (SYBEX), The Essential Blender by Roland Hess (No Starch Press), and Bounce, Tumble, and Splash! by Tony Mullen (SYBEX). My artworks also have been featured at SIGGRAPH, Blender and other graphics professionals conferences and websites. My Gallery Links:
I work continuously to improve my artistic and technical capabilities in all areas, experimenting with new styles and techniques and developing ideas and imagery that has the potential to entertain, enlighten, or provoke new thoughts in distinct and memorable ways. I periodically revisit certain themes and motifs I have explored before, not with the intent of doing what has already been done, but to attempt to improve upon the expression of concepts or to approach other aspects of ideas and to seek out new visual and interpretive possibilities. It is quite enjoyable, when I post works online, to hear how others can interpret these creations. This is all part of a steady learning process. In fact, I maintain an artist always has something to learn, especially for digital artists, whose techniques and technologies are always somewhat in a state of newness as a result of being part of the digital domain and the ever-changing world of computers. I compose and record my own sounds and soundtracks for my animations. I also write, program in various languages, create websites and web services and search engines. I continue to be deeply involved with the library world, where I work full time to help develop, advance, and advocate information literacy and quality access to informative resources and reference services for the public. The main software I use for my 3D work is Blender, an amazingly powerful open source 3D program capable of generating professional results for both stills and animation work. With Blender I can create anything that comes to mind, whether it's abstract, organic, photorealistic, toonish, technical, surreal, or something else. My work is regularly posted at CG art websites such as CGTalk and Blender Artists. Other software used in the creation in some of my images include Adobe Photoshop and GIMP, mainly for texture creations and occasional post-processing and compositing. Audacity (for audio) and VirtualDub (for video) are other open source programs incorporated into my animation workflow. For my 2D work I also work with a variety of programs including Adobe Illustrator, Inkscape, and ArtRage. I participate in various graphics challenges, including those at CGTalk (modeling, Daily Sketch Group), the yearly Blender F1 competition, and weekend challenges at BlenderArtists.org. My interests extend well beyond the CG world to include such areas as literature and literary theory, mythology, philosophy, and astronomy. I continue my learning in different subject areas, all of which in various ways have helped me grow and discover fresh ideas, questions, and new understandings as an artist and as a person. Thank you very much for your interest in my work. Robert |
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Other Blender Artist Galleries
(BlenderArtists.org user names in parentheses):
Other Blender Websites:
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